3D Model Glossary
This glossary defines the terms you should be familiar with while working with 3D models in the Canvas Envision Creator.
- 3D model
A 3D representation of an object produced by computer-aided design (CAD) software.
- Assembly
Parts and other assemblies (subassemblies) are mated together. An example would be a car made of subassemblies (like four wheels) and parts.
- Assembly branch
A parent in a hierarchical relation tree.
- Assembly leaf
A child in a hierarchical relation.
- Assembly root
The top level of your assembly tree.
- Bounding box
An imaginary parallelepiped volume that bounds a 3D part.
- HLR (Hidden Line Removal)
A view mode in which all model edges not visible from the current camera angle are removed from the display.
- Mode
A persistent edit tool such as translation, rotation, or behavior, such as view modes. You can exit a mode by pressing the Esc key in general.
- Neutral position
The default position and view of parts initially defined by the data that you import from the 3D model.
- Object bounds
A proportional representation of a 2D object area that shows a scene of a 3D model when being placed in the main document.
- Part
A single 3D object. A part may be a component in an assembly, and it can be represented in 2D in a drawing. An example would be a bolt.
- Properties
Attributes of a part, such as size, color, opacity, that you see and can modify in the 3D Properties pane.
- Scene
All 3D parts visible in the viewport.
- Subassembly
An assembly that is part of a larger assembly. An example would be a wheel on a car.
- Triad control
A graphical control that lets you manipulate parts in 3D.
- Vector image
A 2D image in which shapes are drawn in their mathematical form. You can move and change appearances and positions of parts in a post-processing piece of software.
- View
A 2D representation of a 3D model in user-defined orientation.
- Viewport
A 3D model display area of the window where you manipulate your scenes.